Player character races

Here I will be posting details of the 10 core player character races available in the second edition of the Faerie Wood role-playing game. Faerie races are spirits that inhabit the natural world and fall into one of three categories: Plant spirit, Creature spirit and Elemental Spirit. Each faerie race takes on physical and magical attributes related to the form its spirit inhabits. So, for example, plant faerie spirits might resemble trees, flowers or root vegetables; creature faerie spirits will have animal-like phyisical characteristics such as hooves, horns or fur and elemental faerie spirits would be associated with the earth, fire, air or water. 

Their magic abilities are also partly determined by their nature and have a dominant 'core' source of magic that relates to their nature (e.g. Creature spirits mostly use animal magic and Fire Spirits mostly you fire magic) Listed below are the 10 core Faerie Wood player character races:

  • Kobold (creature spirit)
  • Root Elf (plant spirit)
  • Sprite (fire spirit)
  • Grasshopper (creature spirit)
  • Tree Elf (plant spirit)
  • Nymph (earth/water/air/fire spirits)
  • Deerfolk (creature spirit)
  • Faun (creature spirit)
  • Flower Elf (plant spirit)
  • Gnome (earth spirit)

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Kobold

Kobold Faerie Wood game player character race. Illustration by Garry Robson (© 2017 Garry Robson)
Faerie type: creature spirit
size: 1 and half foot tall

Kobold's are very mischievous faeries and can transform into different types of animals. They do this to trick people, find out secrets and cause mischief. They often live in caves or other dark places but sometimes they live in human dwellings where they cause havoc. In very ancient times Kobolds were spirits trapped inside figurines carved from wood or roots and were made to do chores for humans and Witches. However, these days Kobolds are no longer trapped in this way and are free to take their own form or assume the form of others.

Physical description:

 
Kobolds are about 1 foot tall and covered in thick bristly hair, except for their face, which is similar to a Gnome. They have big hairy pointed ears and sometimes have beards. Female Kobolds do not have beards but they too are covered in bristly hairs. They tend to go barefoot and usually only wear clothes when it’s very cold. They are also much stronger than their small size would have you believe and are generally quite tough creatures.

Core abilities and skills:

  • Transform into one or more animal forms such as a rat, small fox, rabbit, cat, bird, fish or a human baby.
  • Transform into the resemblance of another faerie character to fool their companions or friends
  • Hide in shadows below or above ground and seem almost invisible 
  • Speak with animals of the same type the Kobold is able to change into (e.g. rodents, foxes and other canines etc.) as well as subterranean animals such moles and worms etc.
  • Exceptional night vision
  • Start with one magic spell and weapon skill


Kobold Dark Elf Counterpart: Changeling

If a Kobold becomes an evil Dark Elf, then it will physically transform into a Changeling. All its bristles will fall out and it will go bald and wrinkly, appearing quite ugly and mean. Changelings are cruel faerie folk who can change their appearance to resemble others, even humans. Some people have been convinced that their child, wife or husband has been replaced by a Changeling and have called on a Priest or Witch to cast them out. Changelings are sneaky and cruel creatures and use their magic to cause others harm and misfortune.


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Root Elf

Root Elf Faerie Wood game player character race. Illustration by Garry Robson (© 2017 Garry Robson)
Faerie type: Plant spirit
size: 1 and half foot tall


Root Elves are spirits that inhabit root-based plant-life such as root vegetables, magic root herbs and other similar plants that grow wholly or partly below ground. They are neither good nor evil spirits but are capable of being both kind and cruel depending on how others treat them. They spend much of their time below ground and are very knowledgeable about the magical properties of herbs and plants.

Physical description:

 
Their appearance varies depending on what kind of root plant their spirit has inhabited – these can be things such as potatoes, onions, carrots, radishes or turnips. They sometimes have animal features such as long furry or hairy ears and can also have the characteristics of earth dwelling animals such as mole-like whiskers or claws that they use for burrowing. They also tend not to be as physically attractive as Flower Elves and can look quite misshapen or even ugly. They are often covered in dirt or mud but this doesn’t bother them and they would be very offended if anyone told them to have a wash.

Core abilities and skills:

  • Control root-based plant life (e.g. to entangle and restrain enemies)
  • Speak with plants and animals that live underground (e.g. moles, worms etc.)
  • Mole-like claws that they can use for burrowing underground and also as weapons against enemies
  • Herblore (the ability to make magic potions and ointments)
  • Hide from enemies by disguising itself as a vegetable or plant
  • Exceptional night vision 
  • Start with one magic spell and weapon skill

Dark Elf Counterpart: Dark Root Elf/Moss Creature  


If a Root Elf becomes an evil Dark Elf, then it will transform into a Dark Root Elf or ‘Moss Creature’. These loathsome Faerie Folk lose all of their magic and become slaves to an unquenchable hunger that compels them to kill and eat other Faerie Folk, animals and in some cases even humans. It is thought that they need to feed in this way to regenerate them selves, as they are terribly diseased and in a continual state of decomposition, like rotting vegetables. However, they are extremely strong and retain a humanoid Elf form and appearance but are extremely ugly. 

They usually live in a woodland cave, in a disused barn or a place used for compost heaps. Sometimes they take pleasure in spreading disease in a farmer’s field or vegetable garden, destroying crops or causing livestock to become sick. Sometimes a number of Moss Creatures will join together and form one larger humanoid creature that resembles a man covered in rotting filth. Some humans refer to them as ‘Ghouls’ as they are usually seen in graveyards or other places associated with the dead.


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Sprite

Sprite Faerie Wood game player character race. Illustration by Garry Robson (© 2017 Garry Robson)
Faerie type: Fire spirit
size: 1 foot tall


Sprites are the most mischievous of Light and Dusky Elves; their antics are often cruel and reckless. They don’t usually mean to harm anyone, but this happens sometimes. They are quite boisterous and due to their chaotic nature they never think things through properly. Many other Elves do not get on easily with Sprites as they are always making mischief and causing trouble. Sprites often use their magic to trick other Faeries or humans by leading them astray or causing them to become lost.

Physical description:

 
Sprites are thin and delicate looking with angular faces and hair that is thick and wild about the head, often golden or silver in colour. However there is much more to them than meets the eye. As their name suggests, sprites are full of energy - they never seem to stop. They are nimble and quick and are always in a rush. Their eyes are bright and fiery and some also have antennae on their foreheads.

Core abilities and skills:

  • Transform into a Will ‘o’ Wisp (a tiny globe of magical light, impervious to attacks except from magic or water) and can fly through the smallest gap
  • Fire divination (communicate with sources of fire)
  • Start with two magic spells and one weapon skill

Dark Elf Counterpart: Will ‘O’ Wisp

If a Sprite becomes too cruel and evil, it transforms into a Will 'o' Wisp and the Sprite will lose its own physical body permanently. However, Will ‘o’ Wisps are able to possess the bodies of other faeries and even humans, for this reason they are also sometimes known as ‘Dopplegangers’. Many Humans think Will 'o' Wisps are evil spirits or that they are simply mischievous Faeries or magic lanterns carried by them, while others believe they are ghosts – lost human souls who are stuck between the land of living humans and the world of Faerie. Will 'o' Wisps will often lead humans and Faeries astray into dangerous parts of Faerie Wood or posses their bodies. They are not to be trusted, and are best avoided.


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Grasshopper

Faerie type: Creature spirit
size: About 2 foot tall



Grasshopper Faerie Wood game player character race. Illustration by Garry Robson (© 2017 Garry Robson)
Grasshoppers are well acquainted with all insects, except for wasps and hornets, which are considered to be evil. They will often look after beehives and are given honey in return, which they use to make the best Necktar (a generic term for any alcoholic beverage) in all Faerie Wood. They tend plants too, especially those that friendly insects feed from and are well versed in the use of magic herbs and plants.

Physical description:

Grasshoppers have the hind legs of a similar insect, hence their name. These enable them to make great leaps up to 10 feet high. Their upper body is humanoid and Elven with a thin and angular face, similar to a Sprite with antennae. They also have very large eyes that are colourful and sometimes reflective, similar to some insects. Grasshoppers also have small insect wings, but these are not for flying; instead they help guide the Grasshopper when it leaps to ensure a safe landing.

Core abilities and skills:

  • Leap 10 feet straight up into the air or forwards
  • Charm and control insects (e.g. to help against enemies)
  • Herblore (the ability to make magical potions and ointments)
  • Speak with insects including those of a giant size
  • Start with one magic spell and one weapon skill

Dark Elf Counterpart: Spyder 


Grasshoppers who become evil Dark Elves transform into Spyders. These are cruel faerie folk that have the lower body and legs of a large spider and a humanoid torso with Elven features. Their skin is grey or ashen and they also develop small sharp pointed teeth. Spyders dwell in dark places, spinning a web to hide their lair and to catch prey. Some may even choose a deserted human barn or other building for their home. Spyders eat animals and small Faeries, particularly Grasshoppers – this is thought to be necessary for them to spin web strands. Some are also poisonous and their bite or scratch can be deadly. There also exist rare fresh water Spyders that are similar to crabs as well as others that resemble beetles or cockroaches.


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Deerfolk

Deerfolk Faerie Wood game player character race. Illustration by Garry Robson (© 2017 Garry Robson)
Faerie type: creature spirit
size: 2 foot tall (2 1/2 foot long)



The Deerfolk are graceful and powerful but humble creatures. They are wanderers, travelling The Wood endlessly, often in small herds and sometimes as part of a larger herd of woodland deer. Bucks and Doe are friendly elves and will help others that are kind to animals, however they particularly dislike humans, especially those that kill deer, enslave horses or hunt with hounds. They are the protectors of The Wood and the creatures that dwell within it. They make formidable warriors and use their skills to protect woodland deer from predators such as wolves, human hunters and dark elves.

Physical description:

 
Buck (male) and Doe (female) Deerfolk have the body of a miniature two foot tall deer with an Elf-like upper torso, arms and head. However, their faces have elements of animal characteristics such as pointed hairy ears and bovine noses or traces of fur on the neck, face and body. Both also have deer-like antlers but the male’s is much larger and is used as a weapon to fight with. The Bucks tend not to have hair, but instead have short animal bristles on their heads. The Doe are just as tough and hardy as the Bucks, and have longer hair that they wear in flowing braids decorated with flowers and other ornaments.


Core abilities and skills:

  • Female Deerfolk (Doe) have the Herbore Skill (the ability to make magic potions and ointments)
  • Leap 8ft forwards or 6ft straight up
  • Tracking skills
  • Speak with and control animals (mammals) 
  • Male Deerfolk (Bucks) can attack with their antlers 
  • Start the game with one magic spell and three weapon skills

    Deerfolk Dark Elf Counterpart: Stag / Doevin
     
    Deerfolk that become evil dark elves are cruel and aggressive, dislike weakness in others and show their enemies no mercy. They are great hunters and trackers and enjoy chasing their prey into dangerous parts of The Wood, or chase them to exhaustion and then attack when their prey cannot defend itself. They also despise animals that have been domesticated such as horses, dogs and cattle. They will cause trouble for human farmers, destroying fences and gates, allowing wolves and foxes into a farmyard or even setting fire to crops.

    The male counterpart is a Stag that looks much like a Buck except they have larger antlers and their skin is greyish in hue. The Doevin are also very similar to Doe, but unlike Doe, they have antlers that they use for fighting. Stags and Doevin usually travel alone or only in a small herd but they never live with deer or any other animals and prefer to travel at night. They are known to use bows with poison tipped arrows and are well versed in the use of harmful magic herbs.

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    Water Nymph Faerie Wood game player character race. Illustration by Garry Robson (© 2017 Garry Robson)

    Water Nymph

    Faerie type: Water spirit
    size: 1 1/2 foot tall


    Nymphs are elemental faerie spirits and are known by many other different names such as Sylphs, Wood Maidens and Water Women. Nymphs are some of the most enchanted of all faerie folk and their powers derive from one of the four natural elements: earth, air, fire and water. Most are of a good nature and are protectors of wildlife and sacred plants that thrive in the places where they live. They distrust most humans, especially hunters and fishermen and use their magic to ward them off or destroy their traps and fishing lines or nets. Water Nymphs are great healers and have an affinity will all water dwelling creatures and live in streams, rivers and pools – sometimes in communities known as ‘Sisterhoods’. Nymphs are the natural mates of Fauns (‘Goat People’ or ‘Little Deerfolk’) and Sisterhoods help raise young Faun children together. However, some Nymphs choose to marry human men and if one does so, she must give up her life as a Nymph and live as a human.

    Physical description:
     
    All Nymphs have an extremely ‘other worldly’ beauty and can charm a human male at will if she chooses to do so. Water Nymphs often have pale blue, silvery or iridescent skin, sometimes with tiny fish scales. Their long flowing hair can resemble waterweeds, grass or other water plants. Their eyes are often coloured blue, green, purple or iridescent. Many also have slightly webbed fingers and toes. Some Water Nymphs can also change in to fish or an amphibious animal and are partly related to Mermaids. However, there is rivalry between them as some Water Nyymps are attracted to Mermen (the mates of Mermaids) and this causes animosity and jealously between them.

    Core abilities and skills:
    • Magical charm (a Nymph charms a human man or male faerie by transforming into the appearance of the person the man most desires).
    • Start the game with two magic spells.
    • Speak with animals including fish and amphibious creatures.
    • Fast swimming and the ability to breath underwater (fresh water only, not sea water).
    • Purify water and neutralize poisons and venom.
    • Control a body of water such as a stream (to make it safe to cross, or make it wild and dangerous, or command a body of water to attack an enemy).
    • Water divination (speak to or communicate with water) 
    • Start the game skilled in one weapon.
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    Nymph Dark Elf Counterpart: Hag / Witch 

    A Nymph who becomes evil will age rapidly and become an old hag and transform partly into a type of large creature related to her element. For example, a Water Hag will be part fish and part Elf and can transform herself to as large as 6, 7 or 8 feet long with long dagger-like claws and sharp teeth. However, a Hag is able to conceal her true form and may appear as a young Nymph or even as a human female. They delight in causing misery and harm to Faeries and humans alike and some even use their magic to assume the guise of a human female and live within their community as a Dark Witch.

    Sometime a Hag uses this ability to trick a human man into becoming her husband so she can have children. After giving birth to her children (that look like small fish) she then devours her husband and returns to her lair (usually a river or underground stream). When the children grow older they become loathsome Dark Elf water spirits. A Hag often has a Faerie Animal or other creature as a companion or familiar such as a Faerie Cat, fox, wolf, crow, serpent or toad.

    Some say that hags capture young Nymphs and boil them into a potion that is used to temporarily regain their beauty and youth. Hags use very powerful magic and should be approached with caution – particularly those with an affinity with fire, as they are particularly powerful and cruel.

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